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![]() ![]() ![]() Not just bosses, but monsters and traps and all sorts of stuff. That same satisfaction from that is here overall. feel like the sorts that the old Zelda games used to use. It all really opens up a lot of options for tactical play. Feels more tactical than the usual "shoot everything" sort.īeing able to pause the game and deal with your inventory, use items, and examine things, without actually leaving the game screen, that's a big one. Lots going on there, particularly once things like potions and staves or whatever are thrown into the mix. The fact that the game FEELS like a traditional one while still being real-time is a pretty major thing as far as I see it. It uses a ton of traditional roguelike concepts, but in non-annoying ways We really liked what Misery wrote, so here’s a summary: So, we asked: “What do you feel makes the game stand out?” Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. In the Words Of A Player: What Do You Feel Makes the Game Stand Out? Watch this video to understand how Unexplored creates its dungeons: Stealth Mechanics (dungeon crawling like a real rogue…). ![]() Intense, Real-time, Dual Wielding Melee Combat.Real Emergent Gameplay with many Tactical Options.Fantastic Generated Dungeons (using brand new tech).Plus: free dlc which adds even more variety!Įxplore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. About This Game Real-time Roguelite Dungeon Crawling at its Very Best!Unexplored is the roguelite that feels like a roguelike. ![]()
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